Great animation... But I'm confused ... very confused...
Pico sucks at Winnie the Pooh bee counting game, speaks Japanese profanities, and kills Wade for no reason?
Wade is his weapon, hence why it flashed 'Waed Ban'
That was freakin funny man.... the teleportation problems... mario made me crack up.... lol.. keep up the good work.
Great game.. very challenging.. Isaac Newton would have fun playing this game!! The game is your classic, 'you've got to be damn good to get far' type. It has interesting physics and an uncompromising environment.
Do you realize what you could do with this game??..... Set up a booth at a fair like a Carny with a bunch of computers (use plexy-glass to protect com and monitor but players have access to keyboard.. Get a bunch of stuffed animals (or other nifty prizes).. And then charge people 2$ a pop to play lev 5! You might make a damn fortune... hahahahaha
Definitely never a game that I'd call 'too easy'...
Well, I know you're going through the debug process at the moment so I'll mention the glitches I ran accross.
#1. If you go to a girl and talk with her twice, you can leave, then talk to her twice again on the same day (I think you only intended twice per girl per day).
#2.During the date scene, after you get the girl to kiss you and then you hit the exit button, if you hit exit again quickly, she won't become your girlfriend-- you have to hit exit once and then wait about 5 seconds-- I had a couple confusions with this and I imagine others will too.
#3. During the date scene, once you kiss the girl, if you hit exit once, then hit kiss again, you can keep increasing the date meter indefinitely (if you keep doing this).
#4. I got irreperably stuck in map one (starting point) -- too bad I can't tell you exact x/y coordinates, but I got stuck in the exact place more than once so it's def a prob stick-- go directly above the yellow sign- 1 grid up- and top left of yellow sign-- between yellow sign and that raised hill thing with the stairs.
As for the game, it was alright, some more challenging fight may be good, a scale thing so you get MORE strength and charisma when you beat the 1000 hp drunk guy as opposed to the 100hp guy, instead of just random. Maybe a boss at the end? It may be nice if you could integrate some monsters/mazes/riddles/quests etc.. to make it a little more like classic Zelda-- while of course, the ultimate goal is to get the chicks naked.
Maybe I'm talking about the sequel... anyway, good work.
You have no idea buddy....I have to read like 30 PMs one by one, find the error, fix it, test it, see another PM, then check the reviews...I'm going crazy with all these bugs @____@ I'll finish fixing them tomorrow..I'm exhausted right now.
This game's alright, graphics, concept, weapons-- are all good. I got all the weapons, and then eventually got bored and quit. I really didn't find this game to be very challenging, in fact it would be very difficult to die, I even left during the middle of a zombie attack to get some apple juice, then came back like 2 minutes later and still easily killed off all the zombies-- in like level 15 LOL...
An example of a challenging action game would be Tom Fulp's Alien Hominid, fast paced action on the edge of a knife. You need skill, speed, and keeping your wits about you to survive-- that's what makes a great action game. This game doesn't really have that, it's way too easy-- and that will eventually put you to sleep.
I really liked this song, you're a talented composer. In my ears the song was reminiscent of Beethoven's Moonlight Sonata. After listening to it all I could think was, 'man, I have to write a nocturne'.
It is hard to be critical of this song as it was done beautifully. The only thing I would suggest is perhaps a more aggressive attack somewhere, a burst of ferocity that is then diminished into the bliss of the song's soft theme-- to add more diversity. Of course, there's no right or wrong here, it's preferential. You've inspired me to work harder as a musician, good work.
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